using UnityEngine; using UnityEngine.SceneManagement; public class DeathScreenManager : MonoBehaviour { public GameObject deathScreen; public void ShowDeathScreen() { deathScreen.SetActive(true); Time.timeScale = 0f; } // Restart button public void RestartLevel() { Time.timeScale = 1f; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); KeyManager.hasKey = false; } }