Using pre-set license Built from '2021.1/release' branch; Version is '2021.1.4f1 (4cd64a618c1b) revision 5035594'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 10 Education; OS build 22631.4890; Version 2009; 64bit' Language: 'en' Physical Memory: 16008 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 2021.1.4f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/tyler.bunning/My project (2) -logFile Logs/AssetImportWorker0.log -srvPort 64242 Successfully changed project path to: C:/Users/tyler.bunning/My project (2) C:/Users/tyler.bunning/My project (2) Using Asset Import Pipeline V2. Refreshing native plugins compatible for Editor in 46.47 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.1.4f1 (4cd64a618c1b) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 2021.1.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/tyler.bunning/My project (2)/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882) Vendor: NVIDIA VRAM: 7957 MB Driver: 32.0.15.6103 Initialize mono Mono path[0] = 'C:/Program Files/Unity 2021.1.4f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 2021.1.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity 2021.1.4f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56980 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 2021.1.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.000796 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 49.75 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.629 seconds Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.001629 seconds. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 51.73 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.584 seconds Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 0.41 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3371 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 127.8 MB. System memory in use after: 128.0 MB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 3828. Total: 1.483500 ms (FindLiveObjects: 0.175300 ms CreateObjectMapping: 0.042300 ms MarkObjects: 1.217800 ms DeleteObjects: 0.047200 ms) ======================================================================== Received Import Request. path: Assets/Scenes/NewBehaviourScript.cs artifactKey: Guid(f7843b46b49479d439c4b9a854248e0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/NewBehaviourScript.cs using Guid(f7843b46b49479d439c4b9a854248e0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd7476f9bccaa4d2057e099b98fb04413') in 0.025250 seconds AssetImportWorkerClient::OnTransportError - code=2 error=End of file