namespace Unity.VisualScripting { [UnitOrder(101)] public abstract class Add<T> : Unit { /// <summary> /// The first value. /// </summary> [DoNotSerialize] public ValueInput a { get; private set; } /// <summary> /// The second value. /// </summary> [DoNotSerialize] public ValueInput b { get; private set; } /// <summary> /// The sum of A and B. /// </summary> [DoNotSerialize] [PortLabel("A + B")] public ValueOutput sum { get; private set; } [DoNotSerialize] protected virtual T defaultB => default(T); protected override void Definition() { a = ValueInput<T>(nameof(a)); b = ValueInput(nameof(b), defaultB); sum = ValueOutput(nameof(sum), Operation).Predictable(); Requirement(a, sum); Requirement(b, sum); } private T Operation(Flow flow) { return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b)); } public abstract T Operation(T a, T b); } }