using System; namespace Unity.VisualScripting { /// <summary> /// Called when the list of children of the transform of the game object has changed. /// </summary> [UnitCategory("Events/Hierarchy")] public sealed class OnTransformChildrenChanged : GameObjectEventUnit<EmptyEventArgs> { public override Type MessageListenerType => typeof(UnityOnTransformChildrenChangedMessageListener); protected override string hookName => EventHooks.OnTransformChildrenChanged; } }