namespace Unity.VisualScripting { /// <summary> /// Sets the value of a field or property via reflection. /// </summary> public sealed class SetMember : MemberUnit { public SetMember() : base() { } public SetMember(Member member) : base(member) { } /// <summary> /// Whether the target should be output to allow for chaining. /// </summary> [Serialize] [InspectableIf(nameof(supportsChaining))] public bool chainable { get; set; } [DoNotSerialize] public bool supportsChaining => member.requiresTarget; [DoNotSerialize] [MemberFilter(Fields = true, Properties = true, ReadOnly = false)] public Member setter { get => member; set => member = value; } [DoNotSerialize] [PortLabelHidden] public ControlInput assign { get; private set; } [DoNotSerialize] [PortLabel("Value")] [PortLabelHidden] public ValueInput input { get; private set; } [DoNotSerialize] [PortLabel("Value")] [PortLabelHidden] public ValueOutput output { get; private set; } /// <summary> /// The target object used when setting the value. /// </summary> [DoNotSerialize] [PortLabel("Target")] [PortLabelHidden] public ValueOutput targetOutput { get; private set; } [DoNotSerialize] [PortLabelHidden] public ControlOutput assigned { get; private set; } protected override void Definition() { base.Definition(); assign = ControlInput(nameof(assign), Assign); assigned = ControlOutput(nameof(assigned)); Succession(assign, assigned); if (supportsChaining && chainable) { targetOutput = ValueOutput(member.targetType, nameof(targetOutput)); Assignment(assign, targetOutput); } output = ValueOutput(member.type, nameof(output)); Assignment(assign, output); if (member.requiresTarget) { Requirement(target, assign); } input = ValueInput(member.type, nameof(input)); Requirement(input, assign); if (member.allowsNull) { input.AllowsNull(); } input.SetDefaultValue(member.type.PseudoDefault()); } protected override bool IsMemberValid(Member member) { return member.isAccessor && member.isSettable; } private object GetAndChainTarget(Flow flow) { if (member.requiresTarget) { var target = flow.GetValue(this.target, member.targetType); if (supportsChaining && chainable) { flow.SetValue(targetOutput, target); } return target; } return null; } private ControlOutput Assign(Flow flow) { var target = GetAndChainTarget(flow); var value = flow.GetConvertedValue(input); flow.SetValue(output, member.Set(target, value)); return assigned; } } }