namespace Unity.VisualScripting { /// <summary> /// Gets the value of a field or property via reflection. /// </summary> public sealed class GetMember : MemberUnit { public GetMember() { } public GetMember(Member member) : base(member) { } [DoNotSerialize] [MemberFilter(Fields = true, Properties = true, WriteOnly = false)] public Member getter { get { return member; } set { member = value; } } [DoNotSerialize] [PortLabelHidden] public ValueOutput value { get; private set; } protected override void Definition() { base.Definition(); value = ValueOutput(member.type, nameof(value), Value); if (member.isPredictable) { value.Predictable(); } if (member.requiresTarget) { Requirement(target, value); } } protected override bool IsMemberValid(Member member) { return member.isAccessor && member.isGettable; } private object Value(Flow flow) { var target = member.requiresTarget ? flow.GetValue(this.target, member.targetType) : null; return member.Get(target); } } }