namespace Unity.VisualScripting { public interface IOptimizedInvoker { void Compile(); object Invoke(object target); object Invoke(object target, object arg0); object Invoke(object target, object arg0, object arg1); object Invoke(object target, object arg0, object arg1, object arg2); object Invoke(object target, object arg0, object arg1, object arg2, object arg3); object Invoke(object target, object arg0, object arg1, object arg2, object arg3, object arg4); object Invoke(object target, params object[] args); } }