namespace Unity.VisualScripting { [Descriptor(typeof(SwitchOnString))] public class SwitchOnStringDescriptor : SwitchUnitDescriptor { public SwitchOnStringDescriptor(SwitchOnString unit) : base(unit) { } protected override string GetLabelForOption(string option) { if (string.IsNullOrEmpty(option)) { return "Null / Empty"; } return $"\"{option}\""; } } }