namespace Unity.VisualScripting { [Descriptor(typeof(SelectOnFlow))] public class SelectOnFlowDescriptor : UnitDescriptor { public SelectOnFlowDescriptor(SelectOnFlow unit) : base(unit) { } protected override void DefinedPort(IUnitPort port, UnitPortDescription description) { base.DefinedPort(port, description); foreach (var branch in unit.branches) { if (port == branch.Key || port == branch.Value) { var index = int.Parse(port.key.PartAfter('_')); var letter = ((char)('A' + index)).ToString(); description.label = letter; if (port == branch.Key) { description.summary = $"Trigger to select the {letter} value."; } else if (port == branch.Value) { description.summary = $"The value to return if the {letter} control input is triggered."; } } } } } }