using System; namespace Unity.VisualScripting { [Descriptor(typeof(SelectOnEnum))] public class SelectOnEnumDescriptor : UnitDescriptor { public SelectOnEnumDescriptor(SelectOnEnum unit) : base(unit) { } protected override void DefinedPort(IUnitPort port, UnitPortDescription description) { base.DefinedPort(port, description); foreach (var branch in unit.branches) { if (branch.Value == port) { var enumValue = (Enum)branch.Key; description.label = enumValue.DisplayName(); description.summary = $"The value to return if the enum has the value '{enumValue}'."; } } } } }