using UnityEditor; using UnityEngine; namespace Unity.VisualScripting { public interface ICanvasWindow { GraphReference reference { get; set; } bool maximized { get; set; } bool graphInspectorEnabled { get; set; } bool variablesInspectorEnabled { get; set; } void AddCursorRect(Rect rect, MouseCursor cursor); } public static class XCanvasWindow { public static bool IsFocused(this ICanvasWindow window) { return EditorWindow.focusedWindow == (EditorWindow)window; } public static void Focus(this ICanvasWindow window) { ((EditorWindow)window).Focus(); } } }