using System.Collections.Generic; using UnityEngine; namespace Unity.VisualScripting { public interface IGraphElementWidget : IWidget { IGraphElement element { get; } #region Selecting bool canSelect { get; } bool isSelected { get; } #endregion #region Layouting bool canAlignAndDistribute { get; } #endregion #region Clipboard void ExpandCopyGroup(HashSet group); #endregion #region Resizing bool canResizeHorizontal { get; } bool canResizeVertical { get; } bool isResizing { get; } #endregion #region Dragging bool canDrag { get; } bool isDragging { get; } void BeginDrag(); void LockDragOrigin(); void Drag(Vector2 delta, Vector2 constraint); void EndDrag(); void ExpandDragGroup(HashSet group); #endregion #region Deleting bool canDelete { get; } void Delete(); void ExpandDeleteGroup(HashSet group); #endregion } }