using System.Collections.Generic; namespace Unity.VisualScripting { [InitializeAfterPlugins] public class GraphDebugDataProvider { static GraphDebugDataProvider() { GraphPointer.fetchRootDebugDataBinding = FetchRootDebugData; } private static IGraphDebugData FetchRootDebugData(IGraphRoot root) { if (!rootDatas.TryGetValue(root, out var rootData)) { rootData = new GraphDebugData(root.childGraph); rootDatas.Add(root, rootData); } return rootData; } private static Dictionary rootDatas = new Dictionary(); } }