using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Compilation; using UnityEditor.PackageManager; namespace Packages.Rider.Editor.ProjectGeneration { internal class AssemblyNameProvider : IAssemblyNameProvider { ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 3); public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions; public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace; public ProjectGenerationFlag ProjectGenerationFlag { get => m_ProjectGenerationFlag; private set { EditorPrefs.SetInt("unity_project_generation_flag", (int)value); m_ProjectGenerationFlag = value; } } public string GetAssemblyNameFromScriptPath(string path) { return CompilationPipeline.GetAssemblyNameFromScriptPath(path); } public IEnumerable GetAssemblies(Func shouldFileBePartOfSolution) { var assemblies = GetAssembliesByType(AssembliesType.Editor, shouldFileBePartOfSolution, "Temp\\Bin\\Debug\\"); if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies)) { var playerAssemblies = GetAssembliesByType(AssembliesType.Player, shouldFileBePartOfSolution, "Temp\\Bin\\Debug\\Player\\"); assemblies = assemblies.Concat(playerAssemblies); } return assemblies; } private IEnumerable GetAssembliesByType(AssembliesType type, Func shouldFileBePartOfSolution, string outputPath) { foreach (var assembly in CompilationPipeline.GetAssemblies(type)) { var options = new ScriptCompilerOptions() { ResponseFiles = assembly.compilerOptions.ResponseFiles, AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode, ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel }; if (assembly.sourceFiles.Any(shouldFileBePartOfSolution)) { yield return new Assembly(assembly.name , outputPath, assembly.sourceFiles, assembly.defines , assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, options #if UNITY_2020_2_OR_NEWER , assembly.rootNamespace #endif ); } } } public string GetProjectName(string assemblyOutputPath, string assemblyName) { return assemblyOutputPath.EndsWith("\\Player\\", StringComparison.Ordinal) ? assemblyName + ".Player" : assemblyName; } public IEnumerable GetAllAssetPaths() { return AssetDatabase.GetAllAssetPaths(); } public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) { return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); } public bool IsInternalizedPackagePath(string path) { if (string.IsNullOrEmpty(path.Trim())) { return false; } var packageInfo = FindForAssetPath(path); if (packageInfo == null) { return false; } var packageSource = packageInfo.source; switch (packageSource) { case PackageSource.Embedded: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded); case PackageSource.Registry: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry); case PackageSource.BuiltIn: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn); case PackageSource.Unknown: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown); case PackageSource.Local: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local); case PackageSource.Git: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git); #if UNITY_2019_3_OR_NEWER case PackageSource.LocalTarball: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall); #endif } return false; } public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) { return CompilationPipeline.ParseResponseFile( responseFilePath, projectDirectory, systemReferenceDirectories ); } public IEnumerable GetRoslynAnalyzerPaths() { return PluginImporter.GetAllImporters() .Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null) .Select(i => i.assetPath); } public void ToggleProjectGeneration(ProjectGenerationFlag preference) { if (ProjectGenerationFlag.HasFlag(preference)) { ProjectGenerationFlag ^= preference; } else { ProjectGenerationFlag |= preference; } } public void ResetProjectGenerationFlag() { ProjectGenerationFlag = ProjectGenerationFlag.None; } } }