using System.Collections; using System.Collections.Generic; namespace PDNWrapper { internal static class Layer { public static BitmapLayer CreateBackgroundLayer(int w, int h) { return new BitmapLayer(w, h); } } internal class BitmapLayer { int width, height; public Rectangle Bounds { get {return new Rectangle(0, 0, width, height); } } public void Dispose() { Surface.Dispose(); foreach (var layer in ChildLayer) layer.Dispose(); } public BitmapLayer(int w, int h) { Surface = new Surface(w, h); width = w; height = h; ChildLayer = new List(); IsGroup = false; } public int LayerID { get; set; } public bool IsGroup {get; set; } public BitmapLayer ParentLayer {get; set; } public List ChildLayer { get; set; } public string Name { get; set; } public byte Opacity { get; set; } public bool Visible { get; set; } public LayerBlendMode BlendMode { get; set; } public Surface Surface { get; set; } } }