// ----------------------------------------------------------------------- // <copyright file="FileProcessor.cs" company=""> // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/ // </copyright> // ----------------------------------------------------------------------- namespace UnityEngine.U2D.Animation.TriangleNet .IO { using System; using System.Collections.Generic; using Animation.TriangleNet.Geometry; using Animation.TriangleNet.Meshing; internal static class FileProcessor { static List<IFileFormat> formats; static FileProcessor() { formats = new List<IFileFormat>(); // Add Triangle file format as default. formats.Add(new TriangleFormat()); } internal static void Add(IFileFormat format) { formats.Add(format); } internal static bool IsSupported(string file) { foreach (var format in formats) { if (format.IsSupported(file)) { return true; } } return false; } #region Polygon read/write /// <summary> /// Read a file containing polygon geometry. /// </summary> /// <param name="filename">The path of the file to read.</param> /// <returns>An instance of the <see cref="IPolygon" /> class.</returns> internal static IPolygon Read(string filename) { foreach (IPolygonFormat format in formats) { if (format != null && format.IsSupported(filename)) { return format.Read(filename); } } throw new Exception("File format not supported."); } /// <summary> /// Save a polygon geometry to disk. /// </summary> /// <param name="mesh">An instance of the <see cref="IPolygon" /> class.</param> /// <param name="filename">The path of the file to save.</param> internal static void Write(IPolygon polygon, string filename) { foreach (IPolygonFormat format in formats) { if (format != null && format.IsSupported(filename)) { format.Write(polygon, filename); return; } } throw new Exception("File format not supported."); } #endregion #region Mesh read/write /// <summary> /// Read a file containing a mesh. /// </summary> /// <param name="filename">The path of the file to read.</param> /// <returns>An instance of the <see cref="IMesh" /> interface.</returns> internal static IMesh Import(string filename) { foreach (IMeshFormat format in formats) { if (format != null && format.IsSupported(filename)) { return format.Import(filename); } } throw new Exception("File format not supported."); } /// <summary> /// Save a mesh to disk. /// </summary> /// <param name="mesh">An instance of the <see cref="IMesh" /> interface.</param> /// <param name="filename">The path of the file to save.</param> internal static void Write(IMesh mesh, string filename) { foreach (IMeshFormat format in formats) { if (format != null && format.IsSupported(filename)) { format.Write(mesh, filename); return; } } throw new Exception("File format not supported."); } #endregion } }