using UnityEngine; using UnityEngine.U2D.Common; using UnityEngine.UIElements; namespace UnityEditor.U2D.Animation { internal class Toolbar : VisualElement { public class ToolbarFactory : UxmlFactory<Toolbar, ToolbarUxmlTraits> {} public class ToolbarUxmlTraits : UxmlTraits {} public Toolbar() { AddToClassList("Toolbar"); styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/ToolbarStyle.uss")); if (EditorGUIUtility.isProSkin) AddToClassList("Dark"); } public void SetButtonChecked(Button toCheck) { var buttons = this.Query<Button>(); buttons.ForEach((button) => { button.SetChecked(button == toCheck); }); } protected void SetButtonChecked(Button button, bool check) { if (button.IsChecked() != check) { if (check) button.AddToClassList("Checked"); else button.RemoveFromClassList("Checked"); button.SetChecked(check); } } public void CollapseToolBar(bool collapse) { if (collapse) AddToClassList("Collapse"); else RemoveFromClassList("Collapse"); } } }