Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.37f1 (090b7797214c) revision 592759'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Education' Language: 'en' Physical Memory: 16016 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.0.37f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath W:/13/sukhdeep.singh/assement for unity thx sir -logFile Logs/AssetImportWorker1.log -srvPort 56153 -job-worker-count 11 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: W:/13/sukhdeep.singh/assement for unity thx sir W:/13/sukhdeep.singh/assement for unity thx sir [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [11776] Target information: Player connection [11776] * "[IP] 172.16.23.145 [Port] 0 [Flags] 2 [Guid] 605997794 [EditorId] 605997794 [Version] 1048832 [Id] WindowsEditor(7,W-DT-CR1-34) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [11776] Host joined multi-casting on [225.0.0.222:54997]... Player connection [11776] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 11 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 731.34 ms, found 10 plugins. Preloading 1 native plugins for Editor in 6.16 ms. Initialize engine version: 6000.0.37f1 (090b7797214c) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.37f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path W:/13/sukhdeep.singh/assement for unity thx sir/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882) Vendor: NVIDIA VRAM: 7957 MB Driver: 32.0.15.7296 Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56764 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.0.37f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.012617 seconds. - Loaded All Assemblies, in 0.258 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.235 seconds Domain Reload Profiling: 492ms BeginReloadAssembly (87ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (96ms) LoadAssemblies (85ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (93ms) TypeCache.Refresh (93ms) TypeCache.ScanAssembly (84ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (236ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (207ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (19ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (31ms) ProcessInitializeOnLoadAttributes (97ms) ProcessInitializeOnLoadMethodAttributes (58ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 14.808 seconds Refreshing native plugins compatible for Editor in 189.86 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.253 seconds Domain Reload Profiling: 16899ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (18ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (14469ms) LoadAssemblies (14337ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (200ms) TypeCache.Refresh (143ms) TypeCache.ScanAssembly (127ms) BuildScriptInfoCaches (47ms) ResolveRequiredComponents (8ms) FinalizeReload (2254ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1406ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (412ms) ProcessInitializeOnLoadMethodAttributes (895ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 16.05 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.08 ms. Unloading 239 Unused Serialized files (Serialized files now loaded: 0) Unloading 7379 unused Assets / (7.0 MB). Loaded Objects now: 8054. Memory consumption went from 200.1 MB to 193.1 MB. Total: 6.654700 ms (FindLiveObjects: 0.525300 ms CreateObjectMapping: 0.294200 ms MarkObjects: 3.535700 ms DeleteObjects: 2.298500 ms) ======================================================================== Received Import Request. Time since last request: 8147.602508 seconds. path: Assets/Simple 2D Platformer BE2/stuff in game artifactKey: Guid(d35022487eaac8945aa36ed98707fea2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Simple 2D Platformer BE2/stuff in game using Guid(d35022487eaac8945aa36ed98707fea2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '68d0f07991d9f0d58a743578241bfa11') in 0.0059712 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 17.301 seconds Refreshing native plugins compatible for Editor in 189.88 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.583 seconds Domain Reload Profiling: 17878ms BeginReloadAssembly (321ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (16918ms) LoadAssemblies (16841ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (141ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (122ms) ResolveRequiredComponents (8ms) FinalizeReload (583ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (418ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (95ms) ProcessInitializeOnLoadAttributes (275ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 12.24 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.17 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (7.1 MB). Loaded Objects now: 8059. Memory consumption went from 168.1 MB to 161.0 MB. Total: 7.362000 ms (FindLiveObjects: 0.559700 ms CreateObjectMapping: 0.452700 ms MarkObjects: 3.775100 ms DeleteObjects: 2.571900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 24.157 seconds Refreshing native plugins compatible for Editor in 136.71 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.987 seconds Domain Reload Profiling: 25123ms BeginReloadAssembly (454ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (23584ms) LoadAssemblies (23467ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (249ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (211ms) ResolveRequiredComponents (16ms) FinalizeReload (987ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (763ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (209ms) ProcessInitializeOnLoadAttributes (455ms) ProcessInitializeOnLoadMethodAttributes (83ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) Refreshing native plugins compatible for Editor in 21.15 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.15 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (6.5 MB). Loaded Objects now: 8061. Memory consumption went from 168.2 MB to 161.8 MB. Total: 12.876700 ms (FindLiveObjects: 1.211100 ms CreateObjectMapping: 0.461000 ms MarkObjects: 6.436900 ms DeleteObjects: 4.766500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 14.465 seconds Refreshing native plugins compatible for Editor in 160.75 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.539 seconds Domain Reload Profiling: 15000ms BeginReloadAssembly (307ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (14100ms) LoadAssemblies (14019ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (8ms) FinalizeReload (540ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (410ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (274ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 11.53 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.26 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (7.0 MB). Loaded Objects now: 8063. Memory consumption went from 168.1 MB to 161.2 MB. Total: 6.677800 ms (FindLiveObjects: 0.597500 ms CreateObjectMapping: 0.472700 ms MarkObjects: 3.245400 ms DeleteObjects: 2.361100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Loading assembly failed: "Library/ScriptAssemblies/Unity.InputSystem.dll" Loading assembly failed: "Library/ScriptAssemblies/Unity.InputSystem.ForUI.dll" - Loaded All Assemblies, in 18.130 seconds Could not load signature of Cinemachine.CinemachineInputProvider:ResolveForPlayer due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Could not load signature of Cinemachine.CinemachineInputProvider:g__GetFirstMatch|7_0 due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Refreshing native plugins compatible for Editor in 12.30 ms, found 10 plugins. Could not load signature of Cinemachine.CinemachineInputProvider:ResolveForPlayer due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Could not load signature of Cinemachine.CinemachineInputProvider:g__GetFirstMatch|7_0 due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.546 seconds Domain Reload Profiling: 18672ms BeginReloadAssembly (305ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (17766ms) LoadAssemblies (17685ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (146ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (8ms) FinalizeReload (547ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (416ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (266ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 15.36 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.11 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 6975 unused Assets / (6.9 MB). Loaded Objects now: 7664. Memory consumption went from 166.6 MB to 159.6 MB. Total: 6.212500 ms (FindLiveObjects: 0.505200 ms CreateObjectMapping: 0.217000 ms MarkObjects: 3.137900 ms DeleteObjects: 2.351200 ms) Prepare: number of updated asset objects reloaded= 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 29.580 seconds Refreshing native plugins compatible for Editor in 182.51 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.005 seconds Domain Reload Profiling: 30567ms BeginReloadAssembly (461ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (28998ms) LoadAssemblies (28859ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (274ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (11ms) BuildScriptInfoCaches (227ms) ResolveRequiredComponents (16ms) FinalizeReload (1006ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (773ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (199ms) ProcessInitializeOnLoadAttributes (475ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 23.64 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.19 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (7.2 MB). Loaded Objects now: 8066. Memory consumption went from 168.0 MB to 160.7 MB. Total: 11.704600 ms (FindLiveObjects: 1.028300 ms CreateObjectMapping: 0.407400 ms MarkObjects: 5.827800 ms DeleteObjects: 4.440100 ms) Prepare: number of updated asset objects reloaded= 0