Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.37f1 (090b7797214c) revision 592759'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Education' Language: 'en' Physical Memory: 16016 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.0.37f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath W:/13/sukhdeep.singh/assement for unity thx sir -logFile Logs/AssetImportWorker0.log -srvPort 56153 -job-worker-count 11 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: W:/13/sukhdeep.singh/assement for unity thx sir W:/13/sukhdeep.singh/assement for unity thx sir [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [16252] Target information: Player connection [16252] * "[IP] 172.16.23.145 [Port] 0 [Flags] 2 [Guid] 2184041380 [EditorId] 2184041380 [Version] 1048832 [Id] WindowsEditor(7,W-DT-CR1-34) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16252] Host joined multi-casting on [225.0.0.222:54997]... Player connection [16252] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 11 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 729.04 ms, found 10 plugins. Preloading 1 native plugins for Editor in 6.08 ms. Initialize engine version: 6000.0.37f1 (090b7797214c) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.37f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path W:/13/sukhdeep.singh/assement for unity thx sir/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882) Vendor: NVIDIA VRAM: 7957 MB Driver: 32.0.15.7296 Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56032 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.0.37f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.012598 seconds. - Loaded All Assemblies, in 0.260 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.234 seconds Domain Reload Profiling: 493ms BeginReloadAssembly (88ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (97ms) LoadAssemblies (86ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (96ms) TypeCache.Refresh (95ms) TypeCache.ScanAssembly (85ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (234ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (205ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (19ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (31ms) ProcessInitializeOnLoadAttributes (95ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 14.809 seconds Refreshing native plugins compatible for Editor in 186.93 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.257 seconds Domain Reload Profiling: 16902ms BeginReloadAssembly (115ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (18ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (14466ms) LoadAssemblies (14339ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (198ms) TypeCache.Refresh (141ms) TypeCache.ScanAssembly (124ms) BuildScriptInfoCaches (46ms) ResolveRequiredComponents (8ms) FinalizeReload (2257ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1409ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (410ms) ProcessInitializeOnLoadMethodAttributes (897ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 16.00 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.08 ms. Unloading 239 Unused Serialized files (Serialized files now loaded: 0) Unloading 7379 unused Assets / (7.1 MB). Loaded Objects now: 8054. Memory consumption went from 194.3 MB to 187.2 MB. Total: 6.679700 ms (FindLiveObjects: 0.508100 ms CreateObjectMapping: 0.295400 ms MarkObjects: 3.601000 ms DeleteObjects: 2.274200 ms) ======================================================================== Received Import Request. Time since last request: 8147.602472 seconds. path: Assets/Simple 2D Platformer BE2/Settings artifactKey: Guid(e00944e7df4a04047acbe1b433274499) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Simple 2D Platformer BE2/Settings using Guid(e00944e7df4a04047acbe1b433274499) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cd80d5f3ef2d92dc0c11f9178ca99b3a') in 0.0061418 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 17.301 seconds Refreshing native plugins compatible for Editor in 190.32 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.576 seconds Domain Reload Profiling: 17870ms BeginReloadAssembly (323ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (16917ms) LoadAssemblies (16841ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (140ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (122ms) ResolveRequiredComponents (8ms) FinalizeReload (577ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (415ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (275ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 13.70 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.16 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (7.0 MB). Loaded Objects now: 8059. Memory consumption went from 162.5 MB to 155.6 MB. Total: 7.331600 ms (FindLiveObjects: 0.903700 ms CreateObjectMapping: 0.371600 ms MarkObjects: 3.511700 ms DeleteObjects: 2.544100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 24.163 seconds Refreshing native plugins compatible for Editor in 145.15 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.987 seconds Domain Reload Profiling: 25134ms BeginReloadAssembly (455ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (63ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (23594ms) LoadAssemblies (23471ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (251ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (213ms) ResolveRequiredComponents (16ms) FinalizeReload (987ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (760ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (210ms) ProcessInitializeOnLoadAttributes (454ms) ProcessInitializeOnLoadMethodAttributes (81ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Refreshing native plugins compatible for Editor in 22.37 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.14 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (6.8 MB). Loaded Objects now: 8061. Memory consumption went from 162.5 MB to 155.7 MB. Total: 11.918800 ms (FindLiveObjects: 1.042300 ms CreateObjectMapping: 0.492500 ms MarkObjects: 6.380500 ms DeleteObjects: 4.002500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 14.463 seconds Refreshing native plugins compatible for Editor in 161.06 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.538 seconds Domain Reload Profiling: 14998ms BeginReloadAssembly (306ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (14100ms) LoadAssemblies (14020ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (126ms) ResolveRequiredComponents (8ms) FinalizeReload (538ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (407ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (270ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 11.88 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.09 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (7.1 MB). Loaded Objects now: 8063. Memory consumption went from 162.5 MB to 155.4 MB. Total: 6.365600 ms (FindLiveObjects: 0.511500 ms CreateObjectMapping: 0.302600 ms MarkObjects: 3.178600 ms DeleteObjects: 2.372100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 681.160827 seconds. path: Assets/Levels/SampleScene.unity artifactKey: Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Levels/SampleScene.unity using Guid(8c9cfa26abfee488c85f1582747f6a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4356a4e0efafe2da4e825d4a5b22b180') in 0.0162952 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Loading assembly failed: "Library/ScriptAssemblies/Unity.InputSystem.dll" Loading assembly failed: "Library/ScriptAssemblies/Unity.InputSystem.ForUI.dll" - Loaded All Assemblies, in 18.128 seconds Could not load signature of Cinemachine.CinemachineInputProvider:ResolveForPlayer due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Could not load signature of Cinemachine.CinemachineInputProvider:g__GetFirstMatch|7_0 due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Refreshing native plugins compatible for Editor in 11.69 ms, found 10 plugins. Could not load signature of Cinemachine.CinemachineInputProvider:ResolveForPlayer due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Could not load signature of Cinemachine.CinemachineInputProvider:g__GetFirstMatch|7_0 due to: Could not load file or assembly 'Unity.InputSystem, Version=1.12.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.545 seconds Domain Reload Profiling: 18668ms BeginReloadAssembly (303ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (17767ms) LoadAssemblies (17685ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (146ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (126ms) ResolveRequiredComponents (8ms) FinalizeReload (545ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (415ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (267ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 14.93 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.33 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 6975 unused Assets / (7.0 MB). Loaded Objects now: 7664. Memory consumption went from 161.0 MB to 154.0 MB. Total: 6.215400 ms (FindLiveObjects: 0.502100 ms CreateObjectMapping: 0.237400 ms MarkObjects: 3.138300 ms DeleteObjects: 2.336800 ms) Prepare: number of updated asset objects reloaded= 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 29.584 seconds Refreshing native plugins compatible for Editor in 183.26 ms, found 10 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.006 seconds Domain Reload Profiling: 30570ms BeginReloadAssembly (466ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (28998ms) LoadAssemblies (28861ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (271ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (11ms) BuildScriptInfoCaches (227ms) ResolveRequiredComponents (15ms) FinalizeReload (1006ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (775ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (196ms) ProcessInitializeOnLoadAttributes (478ms) ProcessInitializeOnLoadMethodAttributes (86ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 23.52 ms, found 10 plugins. Preloading 1 native plugins for Editor in 0.18 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 7377 unused Assets / (7.3 MB). Loaded Objects now: 8066. Memory consumption went from 162.4 MB to 155.1 MB. Total: 11.285500 ms (FindLiveObjects: 0.967100 ms CreateObjectMapping: 0.423500 ms MarkObjects: 5.566600 ms DeleteObjects: 4.327000 ms) Prepare: number of updated asset objects reloaded= 0