// This file is generated. Do not modify by hand. // XML documentation file not found. To check if public methods have XML comments, // make sure the XML doc file is present and located next to the scraped dll namespace UnityEngine.Sequences { public class MasterSequence : ScriptableObject { public UnityEngine.Timeline.TimelineAsset masterTimeline { get; } public MasterSequence() {} } public class SceneReference : ISerializationCallbackReceiver { public string path { get; set; } public SceneReference() {} public void OnAfterDeserialize(); public void OnBeforeSerialize(); public static string op_Implicit(SceneReference sceneReference); } public class Sequence { } [DisallowMultipleComponent] [ExecuteInEditMode] public class SequenceAsset : MonoBehaviour { public string type { get; set; } public SequenceAsset() {} } [ExecuteInEditMode] public sealed class SequenceFilter : MonoBehaviour { public SequenceFilter() {} } public class TimelineSequence : Sequence { public UnityEngine.Timeline.TimelineAsset timeline { get; } } } namespace UnityEngine.Sequences.Timeline { [System.ComponentModel.DisplayName(@"Editorial Clip")] public class EditorialPlayableAsset : NestedTimelinePlayableAsset, ISerializationCallbackReceiver, UnityEngine.Timeline.ITimelineClipAsset { public UnityEngine.Timeline.ClipCaps clipCaps { get; } public EditorialPlayableAsset() {} public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, GameObject owner); public void OnAfterDeserialize(); public void OnBeforeSerialize(); } [System.ComponentModel.DisplayName(@"Sequencing/Editorial Track")] [UnityEngine.Timeline.TrackClipType(typeof(EditorialPlayableAsset), false)] [UnityEngine.Timeline.TrackColor(0.058f, 0.462f, 0.588f)] public class EditorialTrack : NestedTimelineTrack { public EditorialTrack() {} } [UnityEngine.Timeline.HideInMenu] public abstract class NestedTimelinePlayableAsset : UnityEngine.Playables.PlayableAsset { public UnityEngine.ExposedReference director; public override double duration { get; } protected NestedTimelinePlayableAsset() {} public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, GameObject owner); } [UnityEngine.Timeline.HideInMenu] public abstract class NestedTimelineTrack : UnityEngine.Timeline.TrackAsset { protected NestedTimelineTrack() {} public override void GatherProperties(UnityEngine.Playables.PlayableDirector director, UnityEngine.Timeline.IPropertyCollector driver); } [System.ComponentModel.DisplayName(@"Activation clip")] public class SceneActivationPlayableAsset : UnityEngine.Playables.PlayableAsset, UnityEngine.Timeline.ITimelineClipAsset { public UnityEngine.Timeline.ClipCaps clipCaps { get; } public SceneActivationPlayableAsset() {} public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, GameObject owner); } [UnityEngine.Timeline.TrackClipType(typeof(SceneActivationPlayableAsset))] [UnityEngine.Timeline.TrackColor(0.55f, 0.5f, 0.14f)] public class SceneActivationTrack : UnityEngine.Timeline.TrackAsset { public SceneReference scene; public SceneActivationTrack() {} public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, GameObject go, int inputCount); public override void GatherProperties(UnityEngine.Playables.PlayableDirector director, UnityEngine.Timeline.IPropertyCollector driver); } [System.ComponentModel.DisplayName(@"Sequence Asset Clip")] public class SequenceAssetPlayableAsset : NestedTimelinePlayableAsset, UnityEngine.Timeline.ITimelineClipAsset { public UnityEngine.Timeline.ClipCaps clipCaps { get; } public SequenceAssetPlayableAsset() {} } [System.ComponentModel.DisplayName(@"Sequencing/Sequence Asset Track")] [UnityEngine.Timeline.TrackClipType(typeof(SequenceAssetPlayableAsset), false)] [UnityEngine.Timeline.TrackColor(0.058f, 0.462f, 0.588f)] public class SequenceAssetTrack : NestedTimelineTrack { public SequenceAssetTrack() {} } public class StoryboardPlayableAsset : UnityEngine.Playables.PlayableAsset, UnityEngine.Timeline.ITimelineClipAsset { [Range(0f, 1f)] [SerializeField] [Tooltip(@"The opacity of the board. 0 is transparent, 1 is opaque")] public float alpha = 0.5f; [SerializeField] [Tooltip(@"The board to be displayed")] public Texture board; [Tooltip(@"If checked, the board will be flipped horizontally")] public bool horizontalFlip; [SerializeField] [Tooltip(@"The screen-space position at which to display the board. Zero is center")] public Vector2 position; [Min(0f)] [Tooltip(@"The screen-space scaling to apply to the board")] public Vector2 scale; [SerializeField] [Tooltip(@"If checked, the specified board will be displayed as an overlay over the virtual camera's output")] public bool showBoard = true; [Tooltip(@"If checked, X and Y scale are synchronized")] public bool syncScale = true; [Tooltip(@"If checked, the board will be flipped vertically")] public bool verticalFlip; [Range(-180f, 180f)] [SerializeField] [Tooltip(@"The z-axis rotation to apply to the board")] public float zRotation; public UnityEngine.Timeline.ClipCaps clipCaps { get; } public StoryboardPlayableAsset() {} public override UnityEngine.Playables.Playable CreatePlayable(UnityEngine.Playables.PlayableGraph graph, GameObject owner); } [System.ComponentModel.DisplayName(@"Storyboard Track")] [UnityEngine.Timeline.TrackClipType(typeof(StoryboardPlayableAsset))] [UnityEngine.Timeline.TrackColor(0.9294118f, 0.4941176f, 0.007843138f)] public class StoryboardTrack : UnityEngine.Timeline.TrackAsset { [SerializeField] [Tooltip(@"Clips created in this track will be created with this default duration.Changing this value with not change the length of pre-existing Clips")] public double defaultFrameDuration = 3d; [SerializeField] [Tooltip(@"sorting order of the Storyboard Canvas")] public int sortOrder; public StoryboardTrack() {} public override UnityEngine.Playables.Playable CreateTrackMixer(UnityEngine.Playables.PlayableGraph graph, GameObject go, int inputCount); protected override void OnCreateClip(UnityEngine.Timeline.TimelineClip clip); } }