using UnityEngine; using UnityEngine.Sequences; namespace UnityEditor.Sequences { internal class BasicSequenceAssetBuilder : ISequenceAssetBuilder { public GameObject CreateSequenceAsset(string type) { return SequenceAssetUtility.CreateSource(SequenceAssetUtility.GetDefaultSequenceAssetName(type), type); } public ISequenceAssetView CreateSequenceAssetView() { return new BasicSequenceAssetView(); } } }