# Known issues and limitations [!INCLUDE [banner-message](banner-message.md)] This page lists some known issues and limitations that you might experience with the Sequences package. It also gives basic instructions to help you work around them when possible. #### All sequences suffixed with _\_Timeline_ in the Sequences window **Issue:** Upgrading the Sequences package from version 1.x has the side effect of adding a _\_Timeline_ suffix to the display name of all your existing sequences in the Sequences window. **Note:** This behavior doesn't affect the Sequences functionality in your project. If needed, you can safely rename each sequence as you wish. #### Can’t rename a Sequence whose GameObject is a Prefab **Limitation:** You can’t currently rename a Prefab-converted Sequence from the Sequences window. **Workaround:** Depending on the scope of your need, use the Hierarchy window to rename the instantiated Prefab, or the Project view to rename the Prefab Asset, or both. **Note:** if you rename the instantiated Prefab, Unity automatically renames the Sequence in the Sequences window. #### Game view not always updated on Sequence Asset Variant swap **Issue:** When you swap Variants of a Sequence Asset that is currently framed in the Game view, you might not always be able to see the expected visual result of the swap. **Workaround:** To see the actual result of the Variant swap, you need to slightly scrub the playhead in the Timeline window.