# Features & integrations [!INCLUDE [banner-message](banner-message.md)] The Sequences package includes cinematics-dedicated features and integrates with other features of the Unity Editor. The following table lists the Unity Editor windows that you can use to perform specific tasks through these features. | **Window** | **Tasks** | |------------|--------------| | [Sequences window](sequences-window.md) | • Create, organize and browse through the Sequences you’re working on.
• Load Scenes used in the context of specific Sequences.
• Record and export videos or other specific data from your Sequences. | | [Sequence Assets window](sequence-assets-window.md) | • Create and edit Sequence Assets and Variants to further use them in your Sequences. | | [Sequence Assembly window](sequence-assembly-window.md) | • Populate your Sequences with Sequence Assets.
• Swap and manage Sequence Asset Variants in context. | | [Timeline window](timeline-window.md) | • Navigate through your Sequences and preview your assembled content in context.
• Edit, trim and reorder your Sequences.
• Manage the activation of Scenes used in specific Sequences. | | [Hierarchy window](hierarchy-window.md) | • Populate your Sequences with creative content directly under the Sequence GameObjects. | **Note:** Under the hood, the Sequences package features automatically create, organize and adjust: - All underlying Unity elements necessary to support the overall Sequences functionality in the Unity Editor. - All necessary assets under a convenient folder structure. - All Timelines and nested Timeline tracks that allow you to edit your cinematic content. ## Main achievable tasks The following table lists the main high-level tasks that you can achieve with the Sequences package and the dedicated features you should preferably use to safely perform these tasks. | **Task** | **Recommended features** | |----------|--------------------------| | Create Sequences and structure the Editorial | • Sequences window | | Create Sequence Assets and Variants | • Sequence Assets window, or
• Sequence Assembly window (Variants only, in context) | | Edit Sequence Assets and Variants | • Sequence Assets window | | Populate Sequences with Sequence Assets | • Sequence Assembly window | | Swap Sequence Asset Variants | • Sequence Assembly window | | Preview, trim and reorder Sequences | • Timeline window | | Manage Scene activations | • Timeline window | | Load Scenes used by Sequences | • Sequences window | | Record and export Sequences | • Sequences window | ## Recommended Editor layout To take full advantage of the Sequences package features, you might need to have the following windows open in the Editor: 1. Sequences window 2. Sequence Assets window 3. Sequence Assembly window 4. Timeline window 5. Scene view 6. Game view 7. Hierarchy window 8. Inspector