# Features & integrations
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The Sequences package includes cinematics-dedicated features and integrates with other features of the Unity Editor. The following table lists the Unity Editor windows that you can use to perform specific tasks through these features.
| **Window** | **Tasks** |
|------------|--------------|
| [Sequences window](sequences-window.md) | • Create, organize and browse through the Sequences you’re working on.
• Load Scenes used in the context of specific Sequences.
• Record and export videos or other specific data from your Sequences. |
| [Sequence Assets window](sequence-assets-window.md) | • Create and edit Sequence Assets and Variants to further use them in your Sequences. |
| [Sequence Assembly window](sequence-assembly-window.md) | • Populate your Sequences with Sequence Assets.
• Swap and manage Sequence Asset Variants in context. |
| [Timeline window](timeline-window.md) | • Navigate through your Sequences and preview your assembled content in context.
• Edit, trim and reorder your Sequences.
• Manage the activation of Scenes used in specific Sequences. |
| [Hierarchy window](hierarchy-window.md) | • Populate your Sequences with creative content directly under the Sequence GameObjects. |
**Note:** Under the hood, the Sequences package features automatically create, organize
and adjust:
- All underlying Unity elements necessary to support the overall Sequences functionality in the Unity Editor.
- All necessary assets under a convenient folder structure.
- All Timelines and nested Timeline tracks that allow you to edit your cinematic content.
## Main achievable tasks
The following table lists the main high-level tasks that you can achieve with the Sequences package and the dedicated features you should preferably use to safely perform these tasks.
| **Task** | **Recommended features** |
|----------|--------------------------|
| Create Sequences and structure the Editorial | • Sequences window |
| Create Sequence Assets and Variants | • Sequence Assets window, or
• Sequence Assembly window (Variants only, in context) |
| Edit Sequence Assets and Variants | • Sequence Assets window |
| Populate Sequences with Sequence Assets | • Sequence Assembly window |
| Swap Sequence Asset Variants | • Sequence Assembly window |
| Preview, trim and reorder Sequences | • Timeline window |
| Manage Scene activations | • Timeline window |
| Load Scenes used by Sequences | • Sequences window |
| Record and export Sequences | • Sequences window |
## Recommended Editor layout
To take full advantage of the Sequences package features, you might need to have the following windows open in the Editor:
1. Sequences window
2. Sequence Assets window
3. Sequence Assembly window
4. Timeline window
5. Scene view
6. Game view
7. Hierarchy window
8. Inspector