using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Recorder
{
///
/// A class to back up the RenderTextures onto a stack
///
class RenderTextureActiveGuard : IDisposable
{
static Stack backups = new();
///
/// Push the RenderTextures to a stack
///
///
public RenderTextureActiveGuard(RenderTexture tex)
{
backups.Push(RenderTexture.active);
RenderTexture.active = tex;
}
///
/// Pop the top RenderTexture from the stack and set it active
///
public void Dispose()
{
var tex = backups.Pop();
RenderTexture.active = tex;
}
}
}