# Record with alpha Recorder can capture the alpha channel and output transparency under certain conditions that depend on the render pipeline you're using and the Recorder settings. ## Configure the active Render Pipeline You must set up the active render pipeline to output alpha: | Render Pipeline | Guide to setup requirements | | :--- | :--- | | With High-Definition RP (HDRP) | Refer to [Alpha channel configuration](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Alpha-Output.html) | | With Univeral RP (URP) version 17+ | Refer to [Alpha processing setting](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/whats-new/urp-whats-new.html#alpha-processing-setting-in-post-processing) | ## Choose a recording method The [two available recording methods](get-started.md) support alpha recording. ## Select the recorder type You can record alpha with a **Movie Recorder** or an **Image Sequence Recorder**. ## Configure the Recorder ### Input properties You must set the `Source` to a `Targeted Camera`, as the `Game View` doesn't support the alpha channel. ### Output Format properties 1. Select an output format that supports the alpha channel, for example: * With an Image Sequence Recorder, select PNG or EXR. * With a Movie Recorder, select MP4 or use any encoder that supports transparency. 2. Make sure to enable the `Include Alpha` option. ## Additional resources * [Get started with the Recorder](get-started.md) * [Movie Recorder properties](RecorderMovie.md) * [Image Sequence Recorder properties](RecorderImage.md)