# Recorder types and properties The way to set up the properties of a Recorder is the same whether you do it for a Recorder selected in the list of the [Recorder window](RecordingRecorderWindow.md) or in the Inspector of a [Timeline Recorder Clip](RecordingTimelineTrack.md). ## Recorder-specific properties Each type of Recorder has specific **Input** and **Output Format** properties you must set to specify what you want to record, and how. For example, a Recorder that captures via a Camera needs to know which Camera to use. - [**Animation Clip Recorder properties**](RecorderAnimation.md) - [**Movie Recorder properties**](RecorderMovie.md) - [**Image Sequence Recorder properties**](RecorderImage.md) - [**Audio Recorder properties**](RecorderAudio.md) - [**AOV Image Sequence Recorder properties**](aov-recorder-properties.md) ## Output File properties All types of Recorders have [**Output File properties**](OutputFileProperties.md). These specify the name, path, and other data for the files the Recorder outputs. ## Recorder Presets After you set Recorder properties, you can save them as a [Preset](https://docs.unity3d.com/Manual/Presets.html): use the Preset icon ![](Images/IconPreset.png) in the Recorder properties pane. If you've already saved the configuration you want as a Recorder Preset, you can load it instead of setting the Recorder properties.