These properties appear when you set **Source** to **Texture Sampling**. Use this capture method when the **Rendering Resolution** has the same or higher resolution than the **Output Resolution**. ![](Images/CaptureOptionsTextureSampling.png) |Property||Function| |-|-|-| | **Camera** ||Specifies which camera the Recorder uses to capture the recording.| | | ActiveCamera | The Camera that is active when you launch the recording. | | | MainCamera | The Camera tagged with the MainCamera [Tag](https://docs.unity3d.com/Manual/Tags.html). | | | TaggedCamera | A camera tagged with a specific [Tag](https://docs.unity3d.com/Manual/Tags.html).

If you select this option, you must enter a value in the **Tag** field. | |**Tag** | | Specifies which Camera Tag to look for when you set **Camera** to **Tagged Camera**. | | **Aspect Ratio** || The ratio of width to height of the recorded output. | | **Supersampling Grid** | | The size of the grid of sub-pixels to use for supersampling patterns. | | **Rendering Resolution** || The vertical resolution of the input to sample from. | | **Output Resolution** || The vertical resolution of the recording to output to. |