# FBX Export Project Settings
Use the FBX Export Project Settings to:
* Manage the display of the options windows when exporting to FBX or converting to Model Prefab Variant.
* Change the default option values for FBX File export and Model Prefab Variant conversion.
* Install the [Unity Integration](integration.md) for Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max® and manage the related integration settings.
* Repair FBX Prefab components if you were using version 1.3.0f1 or earlier of the FBX Exporter package.

## Export Options
| Property | Function |
| :------- | :------- |
| **Display Options Window** | Enable this option to display the **Export Options** or **Convert Options** window before letting the FBX Exporter proceed when you respectively select the **Export To FBX** or **Convert To FBX Prefab Variant** menu action.
If you disable this option, the FBX Exporter directly converts or exports without asking. It uses the last path you specified and a filename based on the selected GameObject's name. |
### FBX File Options
Manage the default values of the [Export Options window](ref-export-options.md).
| Property | | Function |
| :------- | :------- | :------- |
| **Export Path** | | The location to use by default to save the exported FBX file. |
| **Export Format** | | The FBX file format to use by default:**ASCII** or **Binary**. |
| **Include** | | The scope to use by default for the export: **Model(s) Only**, **Animation Only**, or **Model(s) + Animation**. |
| **LOD level** | | For level of detail (LOD) groups, the level of detail to use by default for the export: **All levels**, **Highest**, or **Lowest**.
**Note:**
• The FBX Exporter ignores LODs outside of the selected hierarchy.
• The FBX Exporter does not filter out GameObjects that are used as LODs and does not export them if they are not direct descendants of their respective LOD Group. |
| **Object(s) Position** | | The position reference to use by default for the GameObjects to export. |
| | Local Pivot | Resets the transform of the selected GameObject or group of GameObjects to the World center.
If you select multiple GameObjects for export, the FBX Exporter centers these GameObjects around a shared root and keeps their relative placement unchanged. |
| | World Absolute | Keeps world transforms unchanged during the export. |
| **Animated Skinned Mesh** | | Enable this option to export animation on GameObjects with skinned meshes.
If you disable this option, the FBX Exporter does not export animation on skinned meshes. |
| **Compatible Naming** | | Enable this option to make the FBX Exporter rename GameObjects and Materials on export, according to specific [character replacement rules](features-behaviors-compatible-naming.md).
This ensures a compatible naming with Autodesk® Maya® and Autodesk® Maya LT™ to avoid unexpected name changes between Unity and these software. |
| **Export Unrendered** | | Enable this option to export meshes that don't have a renderer component or that have a disabled renderer component.
For example, a simplified mesh used as a Mesh collider. |
|**Preserve Import Settings** | | Enable this option to preserve all import settings applied to an existing FBX file that is overwritten during the export.
If you export the GameObject as a new FBX file, the FBX Exporter does not carry over the import settings. |
| **Keep Instances** | | Enable this option to export multiple copies of the same Mesh as instances.
If unchecked, the FBX Exporter exports all Meshes as unique. |
| **Embed Textures** | | Enable this option to embed textures in the exported FBX. |
### Convert to Prefab Options
Manage the default values of the [Convert Options window](ref-convert-options.md).
| Property | Function |
| :--- | :--- |
| **Prefab Path** | The location to use by default to save the FBX Prefab Variant file. |
| **Export Format** | The FBX file format to use by default:**ASCII** or **Binary**. |
| **Include** | **Convert to FBX Prefab Variant** always exports both the Models and Animation in the hierarchy. |
| **LOD level** | **Convert to FBX Prefab Variant** always exports all levels of detail (LOD) available in the hierarchy for LOD groups. |
| **Object(s) Position** | **Convert to FBX Prefab Variant** always resets the root GameObject's transform during export. However, the Prefab maintains the global transform for the root GameObject. |
| **Animated Skinned Mesh** | Enable this option to export animation on GameObjects with skinned meshes.
If you disable this option, the FBX Exporter does not export animation on skinned meshes. |
| **Compatible Naming** | Enable this option to make the FBX Exporter rename GameObjects and Materials on conversion, according to specific [character replacement rules](features-behaviors-compatible-naming.md).
This ensures a compatible naming with Autodesk® Maya® and Autodesk® Maya LT™ to avoid unexpected name changes between Unity and these software. |
## Integration
| Property | Function |
| :------- | :------- |
| **3D Application** | The 3D modeling software you want to integrate with Unity. The available options depend on the software you have already installed on your computer, among [the ones that the FBX Exporter currently supports](installation.md).
Use the **[...]** (Browse) button to select the 3D modeling software if you installed it in a non-standard location. |
| **Keep Open** | Enable this option to keep the selected 3D modeling software open after installing it. |
| **Hide Native Menu** | Enable this option to hide the native **Send to Unity** menu in Autodesk® Maya® and Autodesk® Maya LT™. |
| **Install Unity Integration** | Select this button to install [Unity Integration](integration.md) for the selected **3D Application**. |
## FBX Prefab Component Updater
| Property | Function |
| :------- | :------- |
| **Run Component Updater** | Runs a script that repairs any missing FbxPrefab components if you were using version 1.3.0f1 or earlier of the FBX Exporter package.
**Note:** This functionality is being deprecated. If you need to use it, refer to the [previous version](https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.2/manual/assetstoreUpgrade.html). |