* [FBX Exporter package](index.md) * [Installation](installation.md) * [Features and behaviors](features-behaviors.md) * [Exported objects and attributes](features-behaviors-exported-attributes.md) * [Compatible naming rules](features-behaviors-compatible-naming.md) * [Export with relevant system units](features-behaviors-system-units.md) * [Export models and animations to FBX](export.md) * [Export GameObjects to FBX](export-gameobjects.md) * [Export a Timeline clip to FBX](export-timeline-clip.md) * [Export Options window](ref-export-options.md) * [Record FBX animations in Play mode](record-in-play-mode.md) * [Record via the Recorder window](record-in-play-mode-recorder-window.md) * [Record via a Timeline Recorder Track](record-in-play-mode-recorder-clip.md) * [FBX Recorder properties](ref-recorder-properties.md) * [Work with FBX Prefab Variants](prefab-variants.md) * [FBX files and Prefab Variants](prefab-variants-concepts.md) * [FBX Prefab Variant workflow](prefab-variants-workflow.md) * [Convert a GameObject to an FBX Prefab Variant](prefab-variants-convert-gameobject.md) * [Convert a Prefab asset to an FBX Prefab Variant](prefab-variants-convert-prefab-asset.md) * [Create a Prefab Variant based on an FBX file](prefab-variants-create-from-model-prefab.md) * [Convert Options window](ref-convert-options.md) * [Integrate Unity with 3D modeling software](integration.md) * [Set up an integration of 3D modeling application](integration-setup.md) * [Use the Unity Integration tool in Maya](integration-maya-roundtrip.md) * [Manage Export Sets in Maya](integration-maya-manage-export-sets.md) * [Use the Unity Integration tool in 3ds Max](integration-3ds-max-roundtrip.md) * [Manage objects to export from 3ds Max](integration-3ds-max-manage-objects-to-export.md) * [Project Settings](ref-project-settings.md) * [Known issues and limitations](knownissues.md)