Shader "Hidden/Alembic/MotionVectors" { SubShader { Pass { Name "MOTIONVECTORS" Tags{ "LightMode" = "MotionVectors" } Cull [_CullMode] ZTest LEqual ZWrite On CGPROGRAM #pragma vertex VertMotionVectors #pragma fragment FragMotionVectors #include "AlembicMotionVectors.cginc" ENDCG } } }