using System.Runtime.InteropServices; namespace UnityEngine.Formats.Alembic.Sdk { [StructLayout(LayoutKind.Sequential)] struct CameraData { public Bool visibility { get; set; } public float focalLength { get; set; } public Vector2 sensorSize { get; set; } public Vector2 lensShift { get; set; } public float nearClipPlane { get; set; } public float farClipPlane { get; set; } } }