using System.Collections.Generic;
namespace UnityEngine.Formats.Alembic.Importer
{
///
/// Class that stores additional data for the current Alembic Node.
///
public class AlembicCustomData : MonoBehaviour
{
[SerializeField]
List faceSetNames;
///
/// Retrieves the set of Face Set names.
///
public List FaceSetNames => faceSetNames;
internal void SetFacesetNames(List names)
{
faceSetNames = names;
for (var i = 0; i < faceSetNames.Count; i++)
{
faceSetNames[i] = faceSetNames[i].TrimEnd('\0');
}
}
}
}