using System.Collections.Generic; namespace UnityEngine.Formats.Alembic.Importer { /// /// Class that stores additional data for the current Alembic Node. /// public class AlembicCustomData : MonoBehaviour { [SerializeField] List faceSetNames; /// /// Retrieves the set of Face Set names. /// public List FaceSetNames => faceSetNames; internal void SetFacesetNames(List names) { faceSetNames = names; for (var i = 0; i < faceSetNames.Count; i++) { faceSetNames[i] = faceSetNames[i].TrimEnd('\0'); } } } }