using UnityEngine.Formats.Alembic.Sdk; namespace UnityEngine.Formats.Alembic.Importer { internal class AlembicSubD : AlembicMesh { aiSubD m_abcSchema; internal override aiSchema abcSchema { get { return m_abcSchema; } } internal override void AbcSetup(aiObject abcObj, aiSchema abcSchema) { base.AbcSetup(abcObj, abcSchema); m_abcSchema = (aiSubD)abcSchema; m_abcSchema.GetSummary(ref m_summary); } } }