# Importing Alembic files There are two ways to import Alembic files in Unity, depending on the way you can or want to handle their sources: * [Through your Unity project folder](import-file-local.md) This is the default **recommended import method**.
Use it when you can have a copy of the Alembic source file in a folder within your Unity project. For example, To import smaller assets or any assets that you are using in a context of individual work that does not involve team collaboration.
**Note:** This method supports material automatic remapping based on Face Set names. * [From outside your Unity project folder](import-file-external.md) Use this method when you cannot or do not want to manage the Alembic source file through a copy of a folder of your Unity project. For example, to import very large assets, or any assets that you are using in a context of collaborative work that involves multiple teams and shared storage locations. >**Note:** The Alembic Importer can only import Alembic files encoded with the Ogawa archive type. It does not support HDF5.