using System; using System.ComponentModel; namespace Unity.PlasticSCM.Editor { // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("CollabPlugin is deprecated and will be removed in a future release", false)] public static class CollabPlugin { // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public static bool IsEnabled() { return false; } } }