using System.ComponentModel; using Unity.Plastic.Newtonsoft.Json; // Warning: keep in sync with src/client/clientcommon/webapi/responses/ErrorResponse.cs // This copy preserves the old namespace that is part of the public API of the package. namespace PlasticGui.WebApi.Responses { // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public class ErrorResponse { // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] [JsonProperty("error")] public ErrorFields Error { get; set; } // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public class ErrorFields { // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public string ErrorCode { get; set; } // Internal usage. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public string Message { get; set; } } } }