using Codice.CM.Common; namespace Unity.PlasticSCM.Editor.Views.PendingChanges { internal class CreatedChangesetData { internal enum Type { Checkin, Shelve } internal Type OperationType { get; private set; } internal long CreatedChangesetId { get; private set; } internal RepositorySpec RepositorySpec { get; private set; } internal CreatedChangesetData( Type operationType, long createdChangesetId, RepositorySpec repositorySpec) { OperationType = operationType; CreatedChangesetId = createdChangesetId; RepositorySpec = repositorySpec; } } }