using System; using Codice.CM.Common; namespace Unity.PlasticSCM.Editor.Views.History { [Serializable] internal class SerializableHistoryTabState { internal RepositorySpec RepSpec { get; private set; } internal long ItemId { get; private set; } internal string Path { get; private set; } internal bool IsDirectory { get; private set; } internal bool IsInitialized { get; private set; } internal SerializableHistoryTabState( RepositorySpec repSpec, long itemId, string path, bool isDirectory) { RepSpec = repSpec; ItemId = itemId; Path = path; IsDirectory = isDirectory; IsInitialized = true; } } }