using System; namespace Unity.PlasticSCM.Editor.Views.Branches { [Serializable] internal class SerializableBranchesTabState { internal bool ShowHiddenBranches; internal bool IsInitialized { get; private set; } internal SerializableBranchesTabState(bool showHiddenBranches) { ShowHiddenBranches = showHiddenBranches; IsInitialized = true; } } }