using UnityEngine; namespace Unity.PlasticSCM.Editor.UI.StatusBar { internal class GUIContentNotification : INotificationContent { internal GUIContentNotification(string content) : this(new GUIContent(content)) { } internal GUIContentNotification(GUIContent content) { mGUIContent = content; } void INotificationContent.OnGUI() { GUILayout.Label( mGUIContent, UnityStyles.StatusBar.NotificationLabel); } readonly GUIContent mGUIContent; } }