using UnityEngine; // coin detsryoing public class Coin : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { // Tell the player to add a coin CoinCollector collector = collision.GetComponent(); if (collector != null) { collector.AddCoin(); } // Destroy coin object after collection Destroy(gameObject); } } }