namespace Unity.VisualScripting { /// <summary> /// Returns a null value. /// </summary> [UnitCategory("Nulls")] public sealed class Null : Unit { /// <summary> /// A null value. /// </summary> [DoNotSerialize] public ValueOutput @null { get; private set; } protected override void Definition() { @null = ValueOutput<object>(nameof(@null), (recursion) => null).Predictable(); } } }