using JetBrains.Annotations; namespace Unity.VisualScripting { /// <summary> /// Set a ScriptGraph to a ScriptMachine /// </summary> [TypeIcon(typeof(FlowGraph))] public sealed class SetScriptGraph : SetGraph<FlowGraph, ScriptGraphAsset, ScriptMachine> { /// <summary> /// The type of object that handles the graph. /// </summary> [Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly] public ScriptGraphContainerType containerType { get; set; } protected override bool isGameObject => containerType == ScriptGraphContainerType.GameObject; } }