using JetBrains.Annotations; namespace Unity.VisualScripting { /// <summary> /// Check if a GameObject or ScriptMachine has a ScriptGraph /// </summary> [TypeIcon(typeof(FlowGraph))] [UnitCategory("Graphs/Graph Nodes")] public sealed class HasScriptGraph : HasGraph<FlowGraph, ScriptGraphAsset, ScriptMachine> { /// <summary> /// The type of object that handles the graph. /// </summary> [Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly] public ScriptGraphContainerType containerType { get; set; } protected override bool isGameObject => containerType == ScriptGraphContainerType.GameObject; } }