using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_EXISTS /// <summary> /// Called when this collider / rigidbody has stopped touching another rigidbody / collider. /// </summary> public sealed class OnCollisionExit : CollisionEventUnit { public override Type MessageListenerType => typeof(UnityOnCollisionExitMessageListener); protected override string hookName => EventHooks.OnCollisionExit; } #endif }