using System; namespace Unity.VisualScripting { /// <summary> /// Called when the pointer presses the GUI element. /// </summary> [UnitCategory("Events/GUI")] [UnitOrder(12)] public sealed class OnPointerDown : PointerEventUnit { public override Type MessageListenerType => typeof(UnityOnPointerDownMessageListener); protected override string hookName => EventHooks.OnPointerDown; } }