using System; namespace Unity.VisualScripting { /// <summary> /// When draging is occuring this will be called every time the cursor is moved. /// </summary> [UnitCategory("Events/GUI")] [UnitOrder(17)] public sealed class OnDrag : PointerEventUnit { protected override string hookName => EventHooks.OnDrag; public override Type MessageListenerType => typeof(UnityOnDragMessageListener); } }