using UnityEngine;

namespace Unity.VisualScripting
{
    [IncludeInSettings(false)]
    public sealed class VariablesAsset : LudiqScriptableObject
    {
        [Serialize, Inspectable, InspectorWide(true)]
        public VariableDeclarations declarations { get; internal set; } = new VariableDeclarations();

        [ContextMenu("Show Data...")]
        protected override void ShowData()
        {
            base.ShowData();
        }
    }
}