using System.Collections.Generic; using UnityEngine; using UnityEngine.U2D.Animation; namespace UnityEditor.U2D.Animation { internal class SpriteLibCombineCache : ScriptableObject { [SerializeField] List<SpriteLibCategoryOverride> m_Library = new List<SpriteLibCategoryOverride>(); public List<SpriteLibCategoryOverride> library => m_Library; } }