using System; using System.Collections; using UnityEditor.SceneManagement; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Scene { internal class StoreSceneSetupTask : TestTaskBase { internal Func GetSceneManagerSetup = EditorSceneManager.GetSceneManagerSetup; public override IEnumerator Execute(TestJobData testJobData) { testJobData.SceneSetup = GetSceneManagerSetup(); yield break; } } }